Guild Ball Alchemist's: The Lure of Gold by Steamform Games

Price: $43.41
Availability: In Stock
Usually ships in 1-2 business days
CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED 'AS IS' AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.

Product Description

Black Cultist are happy to stock the famous Guild Ball Alchemist's: The Lure of Gold.

All our gaming product are in stock and ready to ship right now. The latest Guild Ball Alchemist's: The Lure of Gold by Steamform Games is at the best possible price in Australia and all our stock is authorized stock from Steamform Games.

With so many on offer today, it is excellent to have a name you can recognise. The Guild Ball Alchemist's: The Lure of Gold is certainly that and will be a excellent purchase.

For this great price, the Guild Ball Alchemist's: The Lure of Gold is highly respected and is always a regular choice for lots of gamers. Steamform Games have added some excellent touches and this means amazing value for money.

At Black Cultist we aim to stock all popular Steamform Games and make sure all orders are shipped out ASAP. Order the Guild Ball Alchemist's: The Lure of Gold online today and know that you have gained a bargainonline in Australia.

Manufacturer Description

Guild ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points-gainingg 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (Yes, one of the six players on each team is a mascot). during each turn, coaches alternate activating one player at a time. With a small number of models per side, Guild ball delivers great Depth of strategy, balancing ball control, attack, and defense. The strategy in Guild ball continues with the playbook system. Attacks are resolved by rolling dice against the target's defenses, but dice alone do not dictate the results of attacks. Coaches choose the results of attacks from their players' playbooks: the more successful hits an attack roll generates, the more options from the playbook the coach is able to choose from. Possible results include damage, tackles, knock-downs, pushes, dodges, and powerful character plays that can change the course of the game. Guild ball is also a game of resource management: coaches must manage influence and momentum. Teams start each turn with a pool of influence. In order for a player to attack, kick the ball, or perform a character play, the player needs influence. Coaches allocate influence to players at the start of the turn, so careful planning is required. Momentum is generated by special playbook results and successful passes. Momentum allows a coach to perform special actions, such as taking shots on goal, healing damage, or making out-of-activation dodges. Momentum remaining at the end of a turn also affects the Initiative roll for the next turn. Featuring 11 unique guilds, each with at least 12 players-andd more guilds to be released-guildd ball allows coaches to choose their own play style.
View our full range of Steamform Games products

Write a Review